This radical programme teaches students to design performances and interactive experiences.
What happens when we design not in three dimensions but four? This radical, multidisciplinary Master’s degree teaches students to understand and design performances and interactive experiences.
This programme welcomes students from an array of artistic and technical backgrounds to work with interactive technologies to consider objects, space, people and systems as potential performers.
Throughout this programme, students gain advanced skills to design for performance and interaction, informed by multidisciplinary theories taken from performing arts, digital media, spatial interaction, anthropology, sociology, cybernetics, cognitive neuroscience and aesthetics.
Structured to offer the widest scope for creativity, the programme facilitates and empowers students to find their own unique design vision, with an emphasis on prototyping, from interactive objects to staged events and performance architecture.
The programme is taught in UCL’s cutting-edge facilities at Here East, Queen Elizabeth Olympic Park – a space renowned as a hotbed for technological innovation and home to some of the UK’s leading performance and design companies. These world-class facilities provide an ideal space for the large-scale construction of installations, as well as for public events.
– Design and make individual and collaborative projects that feature in an end-of-year public exhibition of interactive objects, installations and performances
– Learn to communicate your ideas in three and four dimensions through animation, film, live presentation and staged events, real-time simulation, podcasts and online, virtual and augmented environments
– Gain a working knowledge of technical systems including sound, lighting, interactive computation and electronics
– Use state-of-the-art technologies at UCL at Here East including virtual reality systems, networked media spaces, motion capture rigs, multi-channel surround sound systems and robotics
– Gain an understanding of parametric tools required when designing or adapting large performance spaces including acoustics, lighting, seating (spectator line of sight) and simulation of occupant behaviour